Rockstar revamps GTA Trilogy after 3years ahead of GTA 6 release
Rockstar Games released a patch for Grand Theft Auto: The Trilogy - The Definitive Edition, addressing numerous issues from its 2021 launch.
When Grand Theft Auto: The Trilogy - The Definitive Edition was first released in 2021, fans were disappointed to find that the remastered versions of GTA III (2001), Vice City (2002), and San Andreas (2004) came with numerous issues and design changes that detracted from the original experience.
Critics and fans alike took to review-bombing the title, describing it as far from “definitive” due to persistent bugs, glitches, and altered aesthetics that didn’t match the originals.
However, Rockstar Games recently released a comprehensive patch that finally addresses many of these criticisms and adds features that enhance the gameplay across multiple platforms, including PC, PlayStation, Xbox, and Nintendo Switch.
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The update, released on November 12, introduces a series of improvements that make the trilogy closer to the experience players expected from the start. Among the major changes are visual updates aimed at correcting the disparities in lighting that made the remasters feel unlike their original counterparts. Each title in the trilogy has received lighting adjustments to restore the nostalgic ambiance, along with volumetric fog, an atmospheric element notably missed in GTA III and San Andreas.
Improvement in movement and combat mechanics
Players can now move and shoot at the same time with specific weapons, such as shotguns and assault rifles, in GTA III and Vice City, which was unavailable in the original releases.
Updates to character models have also been implemented, correcting many animation issues and improving character movement fluidity to feel more natural. Additionally, certain animations in San Andreas, such as crouching, now appear more realistic and smooth.
Other adjustments include a fix to the building interiors in San Andreas, which had been a point of criticism due to reused textures that often misaligned with the exterior, making the interiors feel less authentic.
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Weather effects have also been revised to replicate the lighting and atmosphere of each city as in the original game, and a new feature allows players to pause cutscenes across all three games.
This update comes at an opportune time, as Rockstar likely anticipates a boost in interest ahead of GTA VI’s highly anticipated release in 2025.